The Fallout of Ubisoft’s Controversial Remarks
Following a Ubisoft executive’s comments about gamers getting used to not owning games, it’s clear that this approach will have serious consequences. Ubisoft’s suggestion that players should not own the games they play will undoubtedly open the floodgates to piracy. Gamers have long cherished the idea of owning the games they love, and taking that away from them could lead to an increase in illegal downloading and sharing.
Microsoft’s Subscription Model: Financially Viable or Flawed?
Microsoft has been vocal about its belief that the subscription model is financially viable for the gaming industry. However, many experts have raised doubts about this claim. They argue that Microsoft is merely trying to find a workaround to gain a competitive edge, rather than putting in the effort to build a sustainable model. While Microsoft may see short-term gains from a subscription-based approach, the long-term viability of this model remains uncertain.
Larian Studios Founder Champions Direct-to-Gamer Sales
Swen Vincke, founder of Larian Studios, has rightly pointed out that game developers selling directly to gamers is the way forward. Vincke emphasizes the importance of quality and the idea that success does not come easily. Larian Studios has dedicated time and effort to crafting increasingly better games, recognizing that craftsmanship requires hard work. However, this approach can deter publisher management, who often seek quick and easy solutions to profit.
Gamer Reaction: Subscription Model Opens Doors to Piracy
Gamers are not passive consumers; they are passionate and tech-savvy individuals. The current subscription setups across various platforms provide players with the option to purchase the games they enjoy. If this option is removed and gamers are forced to rely solely on subscriptions, they may turn to piracy to access the games they desire. Already, online sentiment is growing with the idea that if purchase isn’t ownership, piracy isn’t theft. Gamers are ahead of publishing management in recognizing the potential consequences of removing ownership.
Publishers’ Desperation for Revenue Leads to Dangerous Steps
With the recent wave of layoffs across gaming companies, publishers are scrambling to find new ways to increase revenue. The idea of a walled garden subscription model, with a controlled flow of revenue, may appear attractive to publishers. However, this approach is a dangerous step too far. Gamers are already expressing their dissatisfaction and readiness to react to such a model. Publishers must be cautious not to alienate their audience further and consider alternative methods to generate income responsibly.
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Analyst comment
1. Negative news – The Fallout of Ubisoft’s Controversial Remarks: This news is negative as it suggests that Ubisoft’s remarks about not owning games will lead to an increase in piracy. The market is likely to see a negative impact as gamers may turn to illegal downloading and sharing.
2. Neutral news – Microsoft’s Subscription Model: Financially Viable or Flawed?: This news is neutral as it presents both sides of the argument regarding Microsoft’s subscription model. The market’s reaction will depend on the long-term viability of this model, which remains uncertain.
3. Positive news – Larian Studios Founder Champions Direct-to-Gamer Sales: This news is positive as it emphasizes the importance of game developers selling directly to gamers. The market may see a shift towards this approach leading to better quality games. However, it may deter publisher management who seek quick and easy solutions.
4. Negative news – Gamer Reaction: Subscription Model Opens Doors to Piracy: This news is negative as it suggests that if gamers are forced to rely solely on subscriptions, they may resort to piracy. The market may see a decrease in subscriptions and an increase in illegal downloading if this option is removed.
5. Negative news – Publishers’ Desperation for Revenue Leads to Dangerous Steps: This news is negative as it highlights that publishers may consider implementing a walled garden subscription model to increase revenue. The market may witness backlash from gamers and increased dissatisfaction, leading to potential alienation of the audience. Publishers should consider alternative methods to generate income responsibly.