Positive and Negative Feedback from Suicide Squad Closed Alpha Players
The recently lifted NDA on the Suicide Squad: Kill the Justice League closed alpha has allowed players to share their thoughts on the upcoming game from Rocksteady and Warner Bros. Games. Insider Gaming decided to survey 100 participants of the closed alpha to gather their opinions. The feedback seemed to be a mix of positive and negative sentiments.
Positive Feedback
Some players expressed their enjoyment of the closed alpha, highlighting the smooth combat mechanics and the development of the story. One player noted the well-executed mission involving Batman, praising Rocksteady for respecting their previous Arkhamverse work. Another player lauded the addictive combat and the clever writing for the characters. They also mentioned the high-quality design of the characters, weapons, and enemies.
A player who played the closed alpha in co-op with their dad, admitted being skeptical initially due to the live-service elements. However, they were pleasantly surprised by the interesting story, funny characters, and enjoyable traversal and gunplay. They anticipated that if the campaign maintained the same quality, the game would provide a solid and fun experience. Another player, who was initially skeptical about the combat, found it surprisingly engaging and praised the intriguing story. They only had concerns about the traversal mechanics, which they found a bit confusing.
One player admitted entering the alpha with low expectations but was blown away by the fun dialogue and combat. They found the traversal abilities enjoyable to use and were excited about the potential of the game.
Mixed/Negative Feedback
Despite the positive feedback, there were also players who had mixed or negative opinions about the closed alpha. One player found the traversal system to be the weakest aspect of the game, comparing it unfavorably to Sunset Overdrive. Another player expressed disappointment with the lack of unique weapons for each playable character, feeling that the loot and melee attacks were uninspiring compared to Rocksteady’s previous Arkham games.
Some players were unimpressed by the gameplay, finding it stiff and janky. They believed that the story was the strongest aspect but the gameplay mechanics hindered their overall enjoyment. Another player felt that the game had potential, but the controls were cumbersome, leading to a complicated and time-consuming learning curve. They also expressed frustration over the requirement of an internet connection to play and mentioned their intention to wait for a sale or potentially not purchase the game at all.
Finally, a player expressed strong disappointment in the game, considering it a sign of a decline for Warner Bros. and Rocksteady. They believed that the game was chasing trends and relying too much on nostalgia without delivering a satisfying live-service experience.
Overall, the feedback from the Suicide Squad: Kill the Justice League closed alpha participants was a mix of positive and negative opinions. While some players enjoyed the combat, story, and characters, others had concerns about the traversal mechanics, controls, and lack of innovation in certain aspects of the game. These reactions provide valuable insight into the game’s strengths and weaknesses, giving the developers an opportunity to address any issues and improve the final product.
Analyst comment
Neutral news.
As an analyst, the market for Suicide Squad: Kill the Justice League may be impacted by the mixed feedback. While positive feedback highlights enjoyable combat, story, and characters, negative feedback raises concerns about traversal mechanics, controls, and lack of innovation. The developers have an opportunity to address these issues and improve the final product, which could positively impact sales and reception. However, if the negative aspects remain unaddressed, it may lead to lower sales and disappointment among consumers.